Syllabus Alternative Tactics
Sep. 3rd, 2007 06:21 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
ALTERNATIVE TACTICS
The art of war when faced with asymmetrical odds, whether in numbers, strength, or special powers. Although this class contains several theoretical lectures, the focus will be on Danger Shoppe simulations in order to promote understanding of bottom-up thinking on the battlefield and to school students in the ways they can use quick thinking, dynamic maneuvers and special assets to their advantage after the broad strategies have already been put to work. Attention will be paid to the ins and outs of guerilla warfare, how to use it and how to defend yourself against its use.
The class will be divided into three modules, each of which ends in a graded simulation exercise: Infiltration, Unorthodox Weaponry and Battlefield Maneuvers. Most classes will cover a short lecture followed by a simulation exercise, unless marked as 'no sim' or 'pure simulation', the latter denoting no talk up front.
Two out of three modules have to be finished with a passing grade in order to finish this class. [ or as we say OOCly, PING IN for great justice! lemme know if you can't. grades are based on how well kerrigan thinks you're doing/how badly she thinks you'll get killed in the field. ]
WEDNESDAY, PERIOD ONE
Classes:
1. - Introduction: a quick and dirty simulation to acclimate students to the reality of the battlefield and the sim dynamics.
INFILTRATION
2. - Stealth: the technologies and how to use them. No sim.
3. - PURE SIMULATION: All for One. Students work in teams to get one stealth unit through enemy defenses.
4. - Breaking and Entering: what the sim taught us about enemy defenses, how to find the weak spots for a singular break-in, and how to keep the enemy from abusing ours. No sim.
5. - END SIM
UNORTHODOX WEAPONRY
6/7.- Dealing with Psychics: a two-part class on how best to use and counter telepathic units on the battlefield. The lecture will be concerned with the proper use of psi-shields and the best methods to use enemy psychics against themselves; the practical simulation will involve learning how to integrate a psychic into both your team and your tactics.
8. - Elemental Weaponry: the use of element-based units as a controlled force to abuse weaknesses in the enemy's defenses, and how to manage your weaknesses as to keep them from doing it to you.
9. - Flight: how to win when your opponent always has the higher ground.
10. - END SIM
BATTLEFIELD MANEUVERS
11. - Evasion: how to keep a small force hidden from enemy scanners through use of technology and tactical maneuvers in the field.
12. - Decisiveness: gaps in your enemy's defenses and how to make use of them as swiftly as possible, utilising a small force to pave the way for more. No sim.
13. - PURE SIMULATION: putting both of the above skills to use in a swift practical exercise.
14. - Rushing: using speed and numbers to cripple the enemy by quickly dismanteling smaller outposts, and how to keep it from happening to you.
15. - END SIM
[ Subject to change depending on Stuff Going On, of course ]
ROSTER
TA: Peter Pevensie
Adama, Lee
Anemone
Booth, Seely
Carson, Bridge
Conrad, Marco
Delgado, Elizabeth
Evans, Isabel
Hayes, Molly
Hood, Gwynn
Jinn, Qui-Gon
Kessler, William
Michelangelo
Park, Adam
Potter, Harry
Raphael
Rikku
Skywalker, Luke
Sokka
Solo, Jaina
Winchester, Sam
Other notes:
There will be no horsing around on the battlefield. Especially not with firearms. Fun in the sim, and an easy way to shut up a fellow student, but in a real combat situation you're going to find yourself horribly killed, maimed, or captured. First strike, reprimand. If you give me a bad attitude, or it's your second strike, you get detention. You don't want to know what happens on the third.
[[ OOC
Many of these exercises are team-based for three people per 'squad'; let me know in the OOC of the previous week if you intend to actively participate in a team or you just want to handwave it (I'll mention it when team exercises are coming up! If you don't say anything, I'll take that as a 'handwave', so be sure to let me know in time if you intend to play) so I can keep that in mind when I put the teams together. ]]
The art of war when faced with asymmetrical odds, whether in numbers, strength, or special powers. Although this class contains several theoretical lectures, the focus will be on Danger Shoppe simulations in order to promote understanding of bottom-up thinking on the battlefield and to school students in the ways they can use quick thinking, dynamic maneuvers and special assets to their advantage after the broad strategies have already been put to work. Attention will be paid to the ins and outs of guerilla warfare, how to use it and how to defend yourself against its use.
The class will be divided into three modules, each of which ends in a graded simulation exercise: Infiltration, Unorthodox Weaponry and Battlefield Maneuvers. Most classes will cover a short lecture followed by a simulation exercise, unless marked as 'no sim' or 'pure simulation', the latter denoting no talk up front.
Two out of three modules have to be finished with a passing grade in order to finish this class. [ or as we say OOCly, PING IN for great justice! lemme know if you can't. grades are based on how well kerrigan thinks you're doing/how badly she thinks you'll get killed in the field. ]
WEDNESDAY, PERIOD ONE
Classes:
1. - Introduction: a quick and dirty simulation to acclimate students to the reality of the battlefield and the sim dynamics.
INFILTRATION
2. - Stealth: the technologies and how to use them. No sim.
3. - PURE SIMULATION: All for One. Students work in teams to get one stealth unit through enemy defenses.
4. - Breaking and Entering: what the sim taught us about enemy defenses, how to find the weak spots for a singular break-in, and how to keep the enemy from abusing ours. No sim.
5. - END SIM
UNORTHODOX WEAPONRY
6/7.- Dealing with Psychics: a two-part class on how best to use and counter telepathic units on the battlefield. The lecture will be concerned with the proper use of psi-shields and the best methods to use enemy psychics against themselves; the practical simulation will involve learning how to integrate a psychic into both your team and your tactics.
8. - Elemental Weaponry: the use of element-based units as a controlled force to abuse weaknesses in the enemy's defenses, and how to manage your weaknesses as to keep them from doing it to you.
9. - Flight: how to win when your opponent always has the higher ground.
10. - END SIM
BATTLEFIELD MANEUVERS
11. - Evasion: how to keep a small force hidden from enemy scanners through use of technology and tactical maneuvers in the field.
12. - Decisiveness: gaps in your enemy's defenses and how to make use of them as swiftly as possible, utilising a small force to pave the way for more. No sim.
13. - PURE SIMULATION: putting both of the above skills to use in a swift practical exercise.
14. - Rushing: using speed and numbers to cripple the enemy by quickly dismanteling smaller outposts, and how to keep it from happening to you.
15. - END SIM
[ Subject to change depending on Stuff Going On, of course ]
ROSTER
TA: Peter Pevensie
Adama, Lee
Anemone
Booth, Seely
Carson, Bridge
Conrad, Marco
Delgado, Elizabeth
Evans, Isabel
Hayes, Molly
Hood, Gwynn
Jinn, Qui-Gon
Kessler, William
Michelangelo
Park, Adam
Potter, Harry
Raphael
Rikku
Skywalker, Luke
Sokka
Solo, Jaina
Winchester, Sam
Other notes:
There will be no horsing around on the battlefield. Especially not with firearms. Fun in the sim, and an easy way to shut up a fellow student, but in a real combat situation you're going to find yourself horribly killed, maimed, or captured. First strike, reprimand. If you give me a bad attitude, or it's your second strike, you get detention. You don't want to know what happens on the third.
[[ OOC
Many of these exercises are team-based for three people per 'squad'; let me know in the OOC of the previous week if you intend to actively participate in a team or you just want to handwave it (I'll mention it when team exercises are coming up! If you don't say anything, I'll take that as a 'handwave', so be sure to let me know in time if you intend to play) so I can keep that in mind when I put the teams together. ]]